A breadcrumb trail of project notes
On day 3 I played some more with surfaces in SolidWorks. The Dimonte Group “curvy stuff” tutorials are great. SolidWorks “solids” are actually macros that create surfaces! I still haven’t gotten my head around SolidWorks enough to create a snap-together part out of a lofted surface.
On day 4 I wrote some code in Processing to create scaled cubes according to a simple algorithm, captured it using OGLE and printed it out. The goal is to take away the barrier from thought (as expressed as code) and physical objects. Working with SolidWorks feels something like sculpting. It feels good, but the work is definitely being done with your hands. Writing an algorithm and having it create physical objects feels completely different. Like the objects come directly from ideas.