Michael Ang

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Archive for the 'Eyebeam' Category

Projects Page

Posted by mang on April 11th, 2007 filed in Electronics, Eyebeam, General, LEMUR, School, Video

I started a page detailing some of the projects I’ve worked on since starting ITP. Also I’m really starting to dig DokuWiki.

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Blue Foam Polywigs

Posted by mang on November 1st, 2006 filed in Eyebeam, Prototyping

For Halloween my friend Stefan and I decided to go way geeky and make some wigs out of blue foam using the Eyebeam laser cutter. Stefan and Karl have been working on scripts in Maya to automatically divide a 3D surface into profile curves suitable for rapid fabrication so this is proof of concept [...]

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OpenFrameworks

Posted by mang on July 25th, 2006 filed in Eyebeam, Programming

(My apologies as I finally clear out a bunch of older stuff I’d like to share…)
Back in NYC I had the pleasure of attending a three-day workshop on OpenFrameworks, a C/C++ library developed at Parsons for interactive video pieces. It integrates several existing open source libraries and provides some wrapper/utility code of its [...]

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GRL Photoshoot

Posted by mang on May 31st, 2006 filed in Eyebeam

After Eyebeam day 4 the guys from Graffiti Research Labs had a photoshoot with a major magazine (details when it goes through). I took pictures of the process of taking pictures. The whole thing took several hours and there is more story than can be related here. If the final picture comes out, it should [...]

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Eyebeam Day 3/4

Posted by mang on May 31st, 2006 filed in Eyebeam, Prototyping

On day 3 I played some more with surfaces in SolidWorks. The Dimonte Group “curvy stuff” tutorials are great. SolidWorks “solids” are actually macros that create surfaces! I still haven’t gotten my head around SolidWorks enough to create a snap-together part out of a lofted surface.
On day 4 I wrote some code in Processing [...]

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Eyebeam OpenLab Day 2

Posted by mang on May 22nd, 2006 filed in Electronics, Eyebeam, Prototyping

I decided to learn SolidWorks since it’s designed for solids modelling and seems a perfect match for the 3D printer. Brian (another 3D intern) and Michael (the R&D Tech Director) tend towards Maya. Maya seems like the tool to use for dealing with characters and geometry captured from graphics-oriented programs (using the incomparable [...]

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Eyebeam OpenLab Day 1

Posted by mang on May 22nd, 2006 filed in Eyebeam, Prototyping

The kids at Eyebeam are the coolest, the 3D printer is more fun than should be legal, and SketchUp is no longer my girlfriend.
I made a compound curve in SketchUp using extrude along a 3D path, exported using the su2stl plugin and loaded the STL file into Catalyst (the software that takes an STL geometry [...]

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Eyebeam Internship!

Posted by mang on May 15th, 2006 filed in Eyebeam, Prototyping

I’m pleased to announce that I’m interning for the 3D Printing/Digital Fabrication position at the Eyebeam OpenLab.
Here’s the job description:

3D Printing/Digital Fabrication
The OpenLab houses a Dimension BST 3D Printer, which has been used internally for a number of projects, including OGLE and Robot Clothes. We are seeking an intern to coordinate and encourage use of [...]

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