Michael Ang

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Living Art – Proposal for a Complex System

Posted by mang on April 5th, 2006 filed in Living Art, School

Continuing in my direction of creating electronic systems which are in some way based upon the principles of nature, I would like to create a system where electronic flowers and electronic beetles interact in a symbiotic relationship.
A number of electronic flowers will be spread around a small “arena”. Each flower will have LEDs to [...]

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HydroBot Testing Continues

Posted by mang on March 24th, 2006 filed in Electronics, LEMUR, NIME, School

I made two short videos of the HydroBot for my NIME midterm presentation. (Need the latest QuickTime for the videos… sorry.)
Walkthrough video (high quality .mov 28MB)
Demo with sound from contact mic (high quality .mov 9.5MB)Walkthrough and demo together (medium quality 14MB .mov)
Here is a sketch for what one of the nozzle arrays will look like. [...]

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SquidBot Testing

Posted by mang on March 21st, 2006 filed in Electronics, LEMUR, NIME, School

Some progress on the Hydro/SquidBot. I’m trying out different mounting techniques for getting the water spray to hit the bar perpendicularly. The bar wants to hang vertically, so that means the nozzle has to be parallel to the ground. The bar gets pushed around from side to side when the water is [...]

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Living Art Midterm Pics

Posted by mang on March 17th, 2006 filed in Living Art, School

There were some really fantastic pieces presented at the Living Art (generative art combined with physical computing) midterm. Here are the pictures. Kind of hard to tell what’s going on in those unless you’re in the class (video documentation would be better).
For my piece I continued my work with the blue flowers and [...]

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Live Image Proposal – Push The Button

Posted by mang on March 3rd, 2006 filed in Live Image Processing, School, Video

Push The Button – Simnuke and 60 Years of the Atomic Bomb
On July 16, 1945 the beginning of the Atomic Age was marked by the successful detonation of the first nuclear device at the Trinity test in New Mexico. On July 16, 2005 a group of artists and engineers recreated the look and feel [...]

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Living Art – Flower Construction

Posted by mang on February 27th, 2006 filed in Electronics, Living Art, School

Annotated construction pics from my etched copper blue electronic flowers MKII. Also includes testing pics from Todd’s flourescent fibonacci series.

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Living Art — Blue Flowers MKII

Posted by mang on February 27th, 2006 filed in Electronics, Living Art, School

I completed the second version of my blue flower. This time instead of making a circuit board I etched a copper sheet directly leaving me bare copper circuit traces which could then be bent into shape. Soldering to the copper was difficult because of the large mass of copper sucking the heat away. [...]

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Hydrobot Progress

Posted by mang on February 21st, 2006 filed in LEMUR, NIME, School

Some progress on the Hydrobot front. My thinking now is that I want to move the water more, and have the movement be more visible. The goal is to make the bot be itself a performer, and that requires the audience to understand what the bot is doing and have a feeling of [...]

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Living Art – Blue Flowers

Posted by mang on February 16th, 2006 filed in Electronics, Living Art, School

For this week’s Living Art assignment I created two flowers out of circuit boards, wire, resistors and LEDs. Here are the pictures.
I’ve long been interested in creating organic forms and experiences with technology. Creating these flowers is an experiment in trying to create circuits that connect with us based on our heritage as [...]

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Frankenbear — Part 2

Posted by mang on February 9th, 2006 filed in Living Art, School

More pictures of Frankenbear in progress. We’re using a Winbond ISD2575 voice recorder chip to make the bear talk in response to input and a QProx 113 capacitive touch sensor as an input. Getting the Winbond to work, laying out a design on stripboard and doing the soldering took several hours, so the [...]

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