A breadcrumb trail of project notes
If you haven’t wanted to smash your computer at some point you are neither a computer user nor hacker (and then how would you be reading this page?)
The goal for Smash Your Computer is to use the processing power of the computer to provide a cathartic simulation of its own destruction. The installation [...]
PyODE is a Python wrapper around the Open Dynamics Engine. ODE does rigid body simulation including collision detection and friction.
I had to modify the source code for their third tutorial to make it work with my version of cgkit (2.0.0alpha5). Code on the next page. You can also press ‘d’ to drop [...]
Wow, I have a real blog (and on a vanity domain at that).
This is mostly a log for for my projects for school (Interactive Telecommunications Program at NYU) since that’s what’s consuming most of my time. Comments on projects are appreciated!
For those of you who aren’t caught up, I’m currently living in New York [...]