May 2006
Monthly Archive
Wed 31 May 2006
Posted by mang under
EyebeamNo Comments



After Eyebeam day 4 the guys from Graffiti Research Labs had a photoshoot with a major magazine (details when it goes through). I took pictures of the process of taking pictures. The whole thing took several hours and there is more story than can be related here. If the final picture comes out, it should be awesome! James put up a special message using Night Writer and there were some Throwies in the mix. GRL is hot right now — I can’t even keep track of all their awards and press.
Also don’t miss GRL’s new video of Jesus 2.0.
Pictures of people taking pictures of GRL
Wed 31 May 2006



On day 3 I played some more with surfaces in SolidWorks. The Dimonte Group “curvy stuff” tutorials are great. SolidWorks “solids” are actually macros that create surfaces! I still haven’t gotten my head around SolidWorks enough to create a snap-together part out of a lofted surface.
On day 4 I wrote some code in Processing to create scaled cubes according to a simple algorithm, captured it using OGLE and printed it out. The goal is to take away the barrier from thought (as expressed as code) and physical objects. Working with SolidWorks feels something like sculpting. It feels good, but the work is definitely being done with your hands. Writing an algorithm and having it create physical objects feels completely different. Like the objects come directly from ideas.
Pictures from Eyebeam day 3/4
Mon 22 May 2006



I decided to learn SolidWorks since it’s designed for solids modelling and seems a perfect match for the 3D printer. Brian (another 3D intern) and Michael (the R&D Tech Director) tend towards Maya. Maya seems like the tool to use for dealing with characters and geometry captured from graphics-oriented programs (using the incomparable OpenLab creation OGLE of course), and SolidWorks is stronger on the mechanical engineering side and designing parts from scratch.
SolidWorks seems awesome so far. You build parts by choosing an operation (e.g. extrude), drawing a sketch, then choosing the parameters for the operation. The complete list of operations and sketches is stored as a graph, and you can go back and change the parameters at any time. So for example if you design a box with filleted corners and an inset lip, you can go back and change the xy dimensions of the box and hey presto the box is rebuilt This was something that really frustrated me about SketchUp — once you extruded a circle, for example, you couldn’t go back and change the radius of the circle at all.
To test the accuracy of the printer and the properties of the ABS plastic it prints in I created a 1″x1″x”0.5″ box with two mating halves that holds a colour-changing LED. On one half there’s an extruded circle that holds the coin battery (with a slot cut out to pass one of the leads from the LED). The two halves fit together very snugly — I used “best vertical quality” in the Catalyst settings and this gives ridges along the vertical faces that seem to help. I put in a small tab to try to hold the battery in, but it was too small and broke off when I removed the support material. The battery stays in well by friction fit anyway.
The walls of the box are 0.06in thick, and the LED light shows up nicely through them. The thin walls where the halves mate are only 0.03in thick and there are some gaps in the printed plastic where the thin walls meet the thicker walls below (Catalyst says the minimum wall thickness is 0.04in, so this may be past the ability of the printer).
The Blinky Box feels nice in the hand and there’s something about the translucent-white-plastic-yness of it that’s kind of compelling. The 3D printer is dirt simple to operate and there’s something empowering about being able to create the kind of compound curves in plastic that once seemed the exclusive domain of designers at huge companies. The 3D printer at the OpenLab seems well-suited to making portable/wearable devices since it can make relatively sturdy/lightweight 3D forms (square boxes in the hand or against the body are lame). Definitely need to do experiment along those lines!
Pictures of LED Blinky Box design and reality (time from finished design to reality = 30 minutes!)
Mon 22 May 2006



The kids at Eyebeam are the coolest, the 3D printer is more fun than should be legal, and SketchUp is no longer my girlfriend.
I made a compound curve in SketchUp using extrude along a 3D path, exported using the su2stl plugin and loaded the STL file into Catalyst (the software that takes an STL geometry file and generates tool paths for the printer).
But Catalyst complained about open curves. So the geometry coming from SketchUp was not a proper solid. I tried exporting to .obj and generating the STL from Maya, but same problem. I was sad. I tried to fix up the geometry in SketchUp, but once you extrude in SketchUp you basically just have a mess of polygons, so it was no joy.
Meanwhile Brian had printed out a nice little model of a hand from Maya. I tried drawing another (simpler) curve in SketchUp, but each time I tried to run the su2stl Ruby script it erased the curve! Bad mojo.
So no prints on Day 1 and I resolved to learn a better tool.
Pictures of test geometry in SketchUp and errors in Catalyst
Mon 15 May 2006
I’m pleased to announce that I’m interning for the 3D Printing/Digital Fabrication position at the Eyebeam OpenLab.
Here’s the job description:
3D Printing/Digital Fabrication
The OpenLab houses a Dimension BST 3D Printer, which has been used internally for a number of projects, including OGLE and Robot Clothes. We are seeking an intern to coordinate and encourage use of this tool within Eyebeam, and to help bring in external collaborators who intend to use the 3D printer in ways consistent with the OpenLab’s goals. You will also probably get to do some 3D printing of your own.
Skills Required:
* Familarity with fundamentals of 3D surface and solid modelling
It will be a fairly short internship (one month) and I will see how far I can push the printer in the service of art/coolness. Current plans are to do some basic studies to figure out the tech, then some algorithmically generated forms and possibly some 3D parts for Blue Flower!
The current flagship use of the 3D printer at Eyebeam is for their OpenGL Extractor (OGLE) which lets you pull 3D models from most programs that support OpenGL. Very cool stuff. Pic of a model extracted from World of Warcraft and printed into plastic below.

Tue 9 May 2006
The Spring Show is going to be wild. More than 100 projects. My Blue Flower made it in.

Interactive Telecommunications Program
Spring Show 2006
http://itp.nyu.edu/show/
Tuesday, May 9 from 5-9 PM
Wednesday, May 10 from 6-9 PM
721 Broadway at Waverly Place 4th Floor South Elevators New York, NY 10003
A two day exhibition of interactive sight, sound and physical objects from the student artists of ITP.
This event is free and open to the public. No need to RSVP.
Tue 2 May 2006



Hydrobot Mark I is a robot that makes music using water. Mark I sprays water pressurized by a pump onto metal resonator plates that are attached to a contact microphone. Laser-cut acrylic disks mounted to waterproofed motors spin and interrupt the flow of water to create rhythm. The sound of the contact microphone is amplified and broadcast to the audience.
Hydrobot Mark I made his debut performance at the ITP TOOL show at Tonic Saturday night. Everything worked great though in the final sound check I turned the water pressure down just a tad too much so the effect was a little more subtle than I had wanted. Mark II will have greater (and dynamically controllable) dynamics!
Video exists, but hasn’t been captured yet, so here are the pictures from final construction at ITP and setup at Tonic. The show was great, with many fantastic performances and installations.
Pictures from Hydrobot Mark I debut peformance at Tonic NYC
Mon 1 May 2006
The show at Tonic was a success! Hydrobot Mark I presented a short piece and nobody was electrocuted. Video hopefully soon!
The Materials and Building Strategies class at ITP had some great final projects. Also check out the great new Materials for New Media website.
Pictures from ITP Materials Final Spring 2006



Blue Flower by mangtronix as presented at ITP Materials Final


