
Well, not so new anymore actually (been here for three weeks). This summer I’m working at Sona Research, the studio of interactive media artist Scott Snibbe. Not sure how much I can reveal at this point but I’m working on at least one installation that will have a very public launch.
The company has a fantastic philosophy and working atmosphere. I really love Scott’s work, and now I’m a part of it! The studio is in a converted warehouse building in Bayview, San Francisco and is chock full of artists and creative types. Camille Utterback is just down the way and it’s pretty common for people to come by the studio and say hi.
The pic above is Cause and Effect by Scott Snibbe.
(My apologies as I finally clear out a bunch of older stuff I’d like to share…)
Back in NYC I had the pleasure of attending a three-day workshop on OpenFrameworks, a C/C++ library developed at Parsons for interactive video pieces. It integrates several existing open source libraries and provides some wrapper/utility code of its own. I’ve definitely seen that it’s hard for beginners to get started with C/C++, so this will be a big help. It’s in the early stages and a lot of work is required before it will be really easy, but it’s good to see something in the spirit of Processing in C++. Thanks to Eyebeam for hosting, and Zach/Evan/Theo for teaching!
Theo’s page about the workshop
The code!
Blurb about the workshop:
Open-frameworks is an open source, cross platform, c++ library, which was designed to make programming in c++ for students accessible and easy.
In it, the developers wrap several different libraries, opengl for graphics, quicktime for movie playing and capturing, free type for font rendering, into a convenient package (essentially mirroring parts of the processing api) in order to create a simple, intuitive framework for creating projects using c++. It is designed to work in freely available compilers, such as dev-c++, eclipse and xcode.
This workshop presents an introduction to the library, and some experience for participants to explore using it for art making and computational meandering. The workshop will take place over three evenings, building on concepts previously covered.
I may be fine in mind and body, but my provider has managed to screw up my main email account. If you need to reach me, please try mangtronix at (that gmail thing).
Update: My mail is back up!
It’s been a busy busy few weeks for me. I finished up my internship at Eyebeam (though my Processing -> 3D Printer tutorial isn’t finished yet), moved to San Francisco, went on a desert trip, and started a new job.
Details to follow!
(The post title is an actual subject line from one of my friends.)