A breadcrumb trail of project notes
H79.2000 Lecture 4 Credits
Instructor: Red Burns
This introductory class is designed to allow students to engage in a critical dialogue with leaders drawn from the artistic, non-profit and commercial sectors of the new media field, and to learn the value of collaborative projects by undertaking group presentations in response to issues raised by the guest speakers. Interactive media projects and approaches to the design of new media applications are presented weekly; students are thus exposed to both commercial as well as mission-driven applications by the actual designers and creators of these innovative and experimental projects. By way of this process, all first year students will, for the first and only time in their ITP experience, be together in one room at one time, and will, as a community, encounter, and respond to, the challenges posed by the invited guests. The course at once provides an overview of current developments in this emerging field, and asks students to consider many questions about the state of the art. For example, with the new technologies and applications making their way into almost every phase of the economy and rooting themselves in our day to day lives, what can we learn from both the failures and successes? What are the impacts on our society? What is ubiquitous computing, embedded computing, physical computing? How is cyberspace merging with physical space? Class participation, group presentations, and a final paper are required.
H79.2273 Lecture 4 Credits
Instructor: Rozin
Images and visual information are perhaps the most potent tool at our disposal with which to engage viewers of our computer based creations. Computers have the ability to share our visual world by means of evaluating visual information, transforming visual content and even generating visuals from scratch. This class focuses on the art of computer graphics and image processing. Students are introduced to the tools and techniques of creating computer images from scratch, manipulating and processing existing images, compositing and transitioning multiple images, tracking live video and masking, compositing and manipulating live video. The tools used are Lingo and C on the Mac; OpenGL may also be explored. The class involves regular production assignments and a final project. This class is suitable for 2nd year students who are comfortable with programming.
H79.2524 Lecture 4 Credits
Instructor: Luke DuBois
This class looks at ways to compose music using algorithms. Drawing from both computer-age and pre-computer repertoire and literature on writing music procedurally, the class will look at different topics and issues in the automatic or rule-based generation of music in both pre-compositional and real-time interactive environments. Students will be expected to make a series of musical studies investigating different systems covered in class, ranging from stochastic music to rule-based grammar models to data mining. No specific knowledge of music theory is required, though a basic understanding of MIDI, digital sound, and some of the tools for manipulating them will be useful. A broad overview of the history and repertoire of algorithmic music will be covered in weekly listening presentations.
H79.2271 Lecture 4 Credits
Instructor: Jean-Marc Gauthier
This class is a test of invention and critique where students create tangible and virtual products that focus on how to reveal the gaps between people and objects. Students use traditional media (drawing, sculpting, model making), construction of small installations and digital media to expand the way they think about their work and therefore the way they envision how we live next to man-made objects. Students discover and document their own design process finding new relationships between people, space, light and materials in indoor spaces, in gardens and in Manhattan’s public spaces. Topics covered include a wide range of multidimensional media and various forms of spatial design that have a strong influence on ergonomics, animation, forms created by nature and inventions accepted through time behind a collective memory. Class assignments cover the design of objects, installations, architectural design and kinetic design. The final project is an invitation for students to create their own product with a minimum of means to achieve several obligations inspired by the poetry of the everyday life.
Instructor: Clay Shirky
Researched and reviewed material for Clay’s upcoming book. Got smarter by being in the same room.